Showing posts with label Wound Allocation. Show all posts

Follow-Up to Wound Allocation, Part 2  

Posted by Michael Hogan in

Hey everyone. There were some comments concerning my post yesterday and I decided that I would do another, quick, post to wrap things up rather than try to fit them in the comments section. I hope no one minds.
I'm going to start by quoting myself from the comments section of the post and then work from there. Please comment away as I hope to clear this up for everyone, including myself. I'll make edits upon the original once I come to an agreeable consensus.


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Wound Allocation, Part 2: Using it to your Advantage  

Posted by Michael Hogan in


Hey there, Xethik with part two of three of the wound allocation series. In this part I'm going to hopefully show you how to use wound allocation to your own advantage, given different scenarios and keeping different things in mind. To start, we'll take the same scenario I used last time.


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Wound Allocation, Part 1: How to  

Posted by Michael Hogan in


Hey there everyone, Xethik here with part one of three of a guide to wound allocation. For most experienced players, I don't think this will be that new, but for new players or players that have shied away from this for a while I have a feeling this may be massively helpful. This part is just going to be the basics of wound allocation, the abuse and disruption of it will be later articles. So, let's get started.


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