(Not actually Plastic GK Terminators) |
- This is what we have been hearing all along. A March release would me an email this month, while April in January and May in February.
- Allies being tossed out has been expected. However, the addition of Witch Hunter units hasn't been. I believe anything not specifically a "Sister" will be in the new codex. This means possibly new Henchmen and Penitent Engines.
- I'm personally thrilled by this. I probably won't invest in any for a while if I don't have to, but plastic models are much better than pewter in almost every way, if you ask me. Cheaper models makes me happy.With a lot of units going out of stock on the Games Workshop site, they are either planning new plastics or are discontinuing the line.
- I was looking forward a bit to Grey Knight Chaplains, but I didn't expect bikes at all. I was hoping for Jump Infantry in the form of Warp Spider like units, but there not being any does not surprise me. Most Grey Knight players have made by without these units and I don't feel like they are really necessary components of the army.
- Ouch. A tremendous let down here. Not even being Stubborn? Insane. I sure hope they are all Leadership 10 and re-rollable or something because I feel fighting giant Demons and traveling into the Warp in a strike force while not being Fearless is a bit silly.
- This is what I was hoping to hear. I truly hope their powers are worth using and not just making them Crucible of Malediction fodder and easy pickings for anti-psykers. This could really make or break the army, so we'll have to see what is given.
- Pretty interesting, but I don't see it happening too often. Obviously meant to be anti-Daemons, but it could be a pain against anyone who just scatters a bit too close. I don't think Drop pods will have to worry about this, but we'll have to see the wording on it.
- A bit depressing to me. Force Weapons don't help at all against Daemons, the main enemy, nor do they help against vehicles, which have always been a pain to kill with this army. We'll slaughter MEQs and the such in close-combat, probably, be there is a lot of versatility lost here. Not only this, but Terminators no longer have any close-combat killing bonus over power armor troops, a bit depressing if you ask me. Also: will each model be able to cause instant death only once? Does this mean you have to roll to wound separately when attacking Nobz or Thunderwolf Cavalry? What a pain...
- Very cool and powerful, but it is a bit hard to believe. 'Free' extra armor and then some (and by some, I mean a lot). Chaos get this, but it lowers their Ballistic Skill to 3. It will probably make our vehicles that much more expensive, but we'll have to see.
- This seems a bit overpowered, to be honest. Armor 13 Razorbacks which might as well be Predators or Land Raider-like Dreadnoughts in close-combat would be unstoppable. This may only last one turn and be once per game, so it might be a bit more fair... Again, we'll have to see.
- Expected, but I do hope they give every squad the option for anti-tank, and hopefully without having to sacrifice for anti-infantry. With so few squads, Grey Knights will have to be very versatile.
- Could be very helpful if it isn't too expensive. I could see this not being taken ever if they are even a mere +5pts per model, so I'm afraid they might not see use, though I would love Rending Storm bolters.
- It's as if Autocannons and Assault Cannons had a love child and then was blessed by the Emperor several times over. If they stay their current costs, I have a feeling this will be some of the best weaponry in the game. Bring out the psy-spam! Kind of odd, as Rending doesn't help against Daemons, but I won't complain.
- Rending template weapon? I don't think I've seen that one before. Very cool though, a Heavy Flamer on steroids. Might be tough to fit these when you are spamming Psycannons to no end, though.
- Awesome. Makes up for the Force Weapon change, as long as the costs are cheap. I could see this going hand-in-hand with the Storm Bolter upgrades, though. With both of them, it might be a pain to keep track on which squad/models has what.
- This has been very popular with Games Workshop as of late, and I like it. It allows more flavorfull armies, like Deathwing or Wolf Guard lists. This will probably mean (Non-troops) -> Troops, as usual, but could be a couple things going to Elites, Heavy Support, or Fast Attack.
- Old rumors stated Stern was dead, but it seems like he is back with these rumors. He has Grey Knight Force Weapon of old, ignoring Eternal Warrior, and I'm glad he has Eternal Warrior himself. Games Workshop has seem to be giving fewer and fewer HQs this in the past codices, so I expect he will be the only unit with it in here.
- Could be very cool. Master-crafted Weapons and Digital Weapons make rolling a bit of a pain, as Thunder Hammer/Storm Shield Vulkan players can probably atest to, but if your opponent doesn't mind you can just have one reroll for every one squad member. Grand Masters will definitely be a great HQ if they are similar to Standard Space Marine Chapter Masters in the other aspects, but I'm curious what special character Grand Masters we'll see.
- Command Squads have been not taken as of late due to them being overpriced, but the Blood Angels codex took a step in the right direction by making them a bit more viable. They could use a bit more increases in power/slight price decrease, so we'll have to see some more information before judging. An additional unit can only be good, though, so no complaints here.
- Inquisitor Lords making a return isn't surprising at all, nor is making Henchmen troops. I would have like to seen all Inquisitor Lords do that instead of just one Special Character, but I have a feeling that Special Character might be our good friend Coteaz.
- Good to hear. Some rumors said no Stormtroopers while others said troops, and so on. At least people with 20 of them won't have them wasted.
- No more cheesy anti-deep strike. I'm fine with it, as it was a bit overpowered.
- While I've found them all really strong, they were either easy kill points or didn't do all too much for their point costs. I'm excited to see how they have changed.
- Infinite Hellfire rounds makes me happy, personally. I wonder if the ammo changed at all...
- I'll miss the whining about how broken the Callidus was, but the blast seems very powerful, too. Hopefully A Word In Your Ear will be intact this codex.
- Fair enough. I hope they have more than just force weapons by default, though. Force weapons are strong, but having a squad full of them is a bit overkill if you ask me. Strength 6 Force Weapons, please?
- Expected this to stay the same. I am really hoping for Nemesis Force Weapon + Storm Shield, but we'll have to wait and see.
- This could be so amazing, almost defining Grey Knights as I think they should be. Hopefully they'll be somewhere between normal terminators and Obliterators (75 pts) when it comes to cost and will have nice options.
- Not changing too much here. I expected as much, so no much to say about this.
- This might be the only use for Stormtroopers, or there may be a squad in the troops area for them.
- Troops Terminators by default would be pretty cool, saving people from having to use a special character to play an all Terminator army.
- A lot of people have been wanting this for a looong time. I'm not sure if I will be one to spam vehicles, but the option is nice.
- Chimeras as transports for Grey Knights? That would be cool. Stormraven being Fast Attack only is kind of expected. Razorback spam Grey Knights is possible, but I don't think it would be worth it.
- I'm really hoping for Twin-linked Psycannons on Razorbacks/Land Raiders, especially in their current rumored state. Oh, everything shall be purged!
- I think this is the hint that got everyone to think Grey Knights will be the next codex, so it is obvious it would be included in rumors.
- Penitent Engines are a bit... odd. I'm not sure if they will be worth taking over a Dreadnought, but they are pretty close in usages. Plus, they are a lot weaker in most aspects. Even if they are Fast Attack, I hope they see some changes.
- Seems really powerful, a bit too powerful at that. Teleporting across the map to contest objectives or getting away from a squad about to assault you is really strong. Add in hitting rear armor on tanks and killing squads in cover hiding in the back, it would be great but again, a bit too powerful.
- If there is another walker, I just don't see Penitent Engines being useful at all. Anyways, I'm curious what these guys end up having. It's a bit nondescript right now, so again, we'll have to wait and see.
- Expected a bit. Elites would be too cluttered if they weren't.
So, that's it for the rumors. Be sure to take everything with a grain of salt, however. Even though Blood of Kittens have been reputable in the past, many places of similar reputation have reported rumors that contradict these. I'm personally pretty excited for this new codex, even if I'm not happy with everything thus far. Have any opinions of your own on any of these? Comment them here.
Until next time,
Xethik