Hey everyone, Xethik here with some FAQ overviews. Please note that these are my opinions, and are not more "correct" or worth more than anyone elses. You can kind the new Grey Knight FAQ here and the new rulebook FAQ here. The quotes will be in italics.
ERRATAWell, what does this change? It means you can choose to take a weapon upgrade for your Inquisitor and purchasing a psychic power, if you would like. Very nice if you are looking to equip Daemonswords or the such and take Hammerhand without losing a pistol or other shooting weapon.
Page 87 – Ordo Malleus, Hereticus and Xenos
Inquisitors, Options, last bullet point
Change to “[...]psychic power. He may exchange any
one weapon for a force sword[...]”
Page 96 – Weapons, Unholy Gaze
Change the AP value from “-” to “4”
The change in the AP Value of Unholy Gaze seems to have been a mistake from within the codex to the last reference page. Nothing too big.
Q: A psyker can use one psychic power per MasteryJust a small clarification. This is always true but is a common FAQ question.
Level, per turn. Is this per player turn? (p21)
A: Yes, otherwise it would state per game turn.
Q: What counts as a Daemon? (p21)This is huge. Really nice to see what is and isn't a Daemon. I mean, sure Daemon Princes seemed obvious, but without this FAQ I probably would not be using Preferred Enemy against them. I feel bad, as it is not if Chaos needs more incentive to avoid Grey Knights.
A: Everything in the Chaos Daemons codex, Daemon
Princes, Possessed Chaos Space Marines, Obliterators,
summoned greater Daemons, summoned lesser
Daemons, any vehicle with the daemonic possesion
upgrade, Daemonhosts, Mandrakes, Kheradruakh the
Decapitator, the Avatar.
Q: If a walker is the target of Unyielding Anvil, fromHonestly, I thought the wording to claim objectives as if it was a troop was intentional to not let walkers score. I guess I was wrong. Can be really nice to throw Unyielding Anvil onto Dreadnoughts with Autocannons to hold those rear objectives.
the Grand Strategy special rule, can it claim objectives
even though it is a vehicle? (p22)
Q: If a unit is the target of Unyielding Anvil, from theI believe (and have been playing) as if all Grand Strategy powers affect both parts of the combat squad. Seems to be the logical way to play it, not sure why this question came up.
Grand Strategy special rule, and it splits into combat
squads, can both combat squads claim objectives? (p22)
Q: If a Grand Master gives a unit with personalI know this was a very debatable matter and it seems to have gone the way I think most of us expected. It works with the wording best, I think, and it most fair.
teleporters the Scouts special rule, can they use the
shunt move as a part of their Scouts move? (p22)
Q: Can vehicles benefit from the effect of TheNot sure why this was a question, really. I don't know why they wouldn't other than it makes the power VERY strong. Which it is already.
Shrouding psychic power if they are in range? (p25)
Q: Personal teleporters make the unit with them jumpExpected and well worth the addressing. I don't think I would want any player arguing Dreadknights in Storm Ravens or them losing 2d6 to pen vehicles, so I'm just glad they got rid of the capability to.
infantry. How does this affect a Dreadknight with a
personal teleporter? (p28)
A: It is a monstrous creature that moves like jump
Q: Wounds caused by a Purgation Squad after usingMakes sense. Not modifying the given cover save, just ignoring it.
their Astral Aim psychic power get an unmodifiable 4+
cover save. Can these be taken against Wounds caused
by incinerators? (p29)
A: No, as they ignore cover saves.
Q: What effect does the Cleansing Flame psychic powerDarn, still can't wound vehicles.
have on vehicles? (p31)
A: None, as vehicles can’t be wounded.
Q. Taking Inquisitor Coteaz in your force turnsI don't care if you can argue this as a rule change, it was a needed and expected one.
Henchman Warbands into troops choices. Does this
mean that they take up a force organisation slot and
can no longer be taken as an elites choice? (p33)
A. Yes to both questions.
Q: Does a Dreadknight with a Nemesis doomfist strikeHuh. I figured that was an oversight on GW's part, but I guess it was intentional, but they wanted to give Dreadnoughts and Dreadknights the same weapon, so they wouldn't have to come up with two different names.
at Strength 6 or Strength 10 in close combat? (p34)
A: Strength 6, as it is not a walker.
Q: Does a Dreadknight armed with two NemesisAgain, not sure where confusion arised, but at least they answered it logically.
doomfists get an extra attack in close combat? (p34)
Q: Can Brother-Captain Stern use his Zone ofNot like Stern receives much love, anyway. Not a huge change, but worth the clarification. Guess you can't suicide Deep Strike him to victory.
Banishment psychic power if he is not engaged in
Q: If Justicar Thawn is dead at the end of a gameGW, did you spell separate wrong?! My god! I mean, missing a space is acceptable, but man... Oh right. Well, this doesn't come off a surprise. Dead units are kill points. Got it.
involving kill points, does he only give away one kill
point regardless of how many times he was killed?
A: Yes. It is also worth noting that if he does come
back, he is treated as a seperate unit from that point
on and as such both he and his unit will eachbe worth
a kill point.
Q: When are the shooting attacks from Inquisitor
Coteaz’s I’ve Been Expecting You special rule fired?
A: They are fired as soon as a unit that is a valid target
is placed on the board. Once the shooting attacks have
been resolved, the unit can complete its move. If the
unit is arriving by Deep Strike, this will be after the
scatter has been resolved.
So I can't kill Necrons off of the board to stop them from We'll Be Back-ing? And I can't kill transports off the table and kill their squads? Darn.
Q: Does a squad disembarking from a Drop Pod, orI believe this is how Mystics worked, so not much a surprise.
Mycetic Spore, count as arriving from reserve for
Inquisitor Coteaz’s I’ve Been Expecting You special rule?
A: Yes, this means that Inquisitor Coteaz and his unit
will be able to fire once at each unit.
Q: Will Inquisitorial Servitors in a squad without anSure, it doesn't make a large amount of sense, but they are the rules, clearly stated in the book.
Inquisitor that has been joined by a Techmarine still
suffer from Mindlock? (p49)
A: Yes, Inquisitorial Servitors are linked to Inquisitors
and not Techmarines.
Q: For each Jokaero Weaponsmith in a henchman unitGoodbye gorilla armies! Actually, this has been the way it has been played and I think most people would hope it would be changed. I guess not...
after the first you add +1 to the Inconceivable
Customisation roll. Does this mean that if you have 6 or
more Jokaero in a unit that they will receive no
bonuses (as you cannot roll less than a 6 and duplicate
rolls are ignored)? (p50)
Q: Can models in Terminator armour embark onto anThis has always been the case in 3rd/4th/5th edition, so not really a surprise. Counts as two occupants, still.
Inquisitorial Chimera? (p51)
Q: If a Callidus Assassin chooses a unit of vehicles as itsGlad they clarified that. Well worth answering, though I'm not sure how often I will be worrying about it.
target for its Polymorphine special rule what facing is
A: You can choose which facing is hit, but the Callidus
Assassin must then be placed within 3" of the vehicle,
and in the arc of the facing that was hit.
Q: If the unit targeted by a Callidus Assassin’sI was wondering about this and I figured you could always place it within 3" of models of the unit, even if they were just removed. That wasn't clarified, however. (For example, you kill all but one model. Do you have to be within 3" of that one model or can you be where the other models died?)
Polymorphine special rule is wiped out by it, where is
the Assassin placed? (p53)
A: Within 3" of where the unit used to be.
Q: If a model with a Nemsesis force halberd has had hisNot much of a surprise. Initiative 1 means Initiative 1, even with a fancy weapon.
Initiative reduced to a fixed number by an
ability/special rule, do they still get the +2 Initiative
from the Halberd? (p54)
Q: Do Nemesis falchions count as 2 close combatSaw this coming, sadly. I don't think they will be worth it with only one attack, as they were barely worth it with two attacks.
weapons and thus give +2 Attacks in close combat (+1
for their special rule and +1 for wielding 2 close
combat weapons)? (p54)
A: No, they just give +1 Attack.
Q: If an Ordo Malleus Inquisitor takes 2 DaemonbladesI think this is pretty much said this in the rules. I may have mentioned this in an earlier post...
how is this resolved? (p56)
A: Roll seperately on the table for each Daemonblade.
He will gain the effects of whichever Daemonblade he
uses in that round of combat.
Q: How do you work out whether a psyker is affectedOuch. Means you can't 'wound allocate' out of Perils, but that was expected as it is worded this way. Either way, going to do major damage to enemy Grey Knights and Eldar (some others, too).
by the Psi-shock special rule on a mindstrike missile or
a psyk-out bomb? (57, 58)
A: Any psyker under the template will be effected by
Q: Does the entire unit need to be equipped with rad,If this wasn't the case, there would be very little point in taking them...
psyk-out and/or psychotroke grenades for their effects
to work or is just one model being equiped with them
A: One model in a unit is enough.
Q: Are units with either the Stubborn or Mob Rule!Didn't see affecting Stubborn units coming. Makes Psychotroke Grenades even better.
special rules effected by the ‘They’re horrible’ result of
the psychotroke grenade? (p60)
A: Yes, such units will be reduced to Leadership 2.
However a unit with the Mob Rule! special rule that
has 11 or more models will still be Fearless.
Q: Do you take into account the strength increase fromObviously, a penalty to such things like Land Raider Crusaders, but one that makes sense. Sorry, you can't cheat out of it.
the psybolt and psyflame ammunition vehicle upgrades
when working out if a weapon is a defensive weapon
or not? If a vehicle has either of these upgrades, must
you use them? (p62)
A: Yes to both questions.
Q: Does the effect of servo-skulls stack? For exampleNo, you still can't cheat that hard, sorry. Fits the wording, too, so can't complain of a "rule change" here.
would it reduce the scatter distance by 2D6 if you are
within 12" of two? (p62)
A: No, it would still only be 1D6.
Q: Would an orbital strike relay targeted within 12" ofI know many were hoping this wasn't the case, but it does say the "full 2D6" " right in the entry. Bit disappointing, though.
one or more servo-skulls have its scatter distance
A: No, it always scatters the full 2D6".
Q: Does an enemy unit arriving by deep strike orDarn. Having the Servoskulls next to where your enemy was deploying sounded like a lot of fun.
deploying within 6" of a servo-skull count as moving
to within 6" of it? (p62)
A: Yes, remove the servo-skull from play.
Q: What counts as a plasma weapon for the UlumeathiWow, that affects a lot. Not sure many people who plan on using these things, anyway. They are kind of a cool and interesting piece of wargear, just not very useful... Except against Tau.
Plasma Syphon? (p62)
A: All Plasma weapons, as well as Eldar missile
launchers firing plasma missiles, burst cannons,
starcannons, all Tau pulse weapons and any weapon
described as using ‘plasma’ as its effect or in its special
Q: Can you only take an Inquisitorial henchmenI know a lot of people were trying to say you could take Henchmen as an Elites choice without an Inquisitor, but this obviously isn't the case.
warband if you have an Inquisitor in your army? (p90)
A: Yes, you can take a maximum of one warband for
each Inquisitor (unless you take Inquisitor Coteaz).
Q: Are Wounds from Dangerous Terrain tests allocatedMakes sense, in a wound allocation sense, but now dangerous terrain will be really obnoxious to roll against with very diverse squads. No big deal, I guess, though.
in the same way as shooting attacks? (p14)
A: No. Each model moving through dangerous terrain
must take a test. Each model that fails takes a Wound.
Q: How does Rending work if you get to roll multipleNot sure how this works unless somehow you have a 2D6 roll for armour pen but have been reduced to Strength 2 (perhaps by grenades, etc) as S 3 + 12 (from the double pens) would pen anything, as would S2 + 12 + 1 (minimum value for one rend). Anyone have a good idea?
dice for the Armour Penetration roll? (p31)
A: The player gets to add a D3 to the total for each
dice that comes up with a 6.
Q: Can a model equipped with multiple grenades useHuh. Interesting, I guess. Throwing Kraks and Meltas at the same time onto vehicles, perhaps. Depends on how people argue it. It was definitely intended for Frags and Psyk-Outs and Rad, which I've never thought using all of them was wrong, but I'm not sure if they intend for multiple offensive grenades to be used on vehicles.
all of them in the same Assault phase? (p36)
Q: Do the effects of the same psychic power castI'm going to admit I thought the opposite ruling would occur. Wow. Hammerhand stacking much? Grey Knight Techmarines + 2 HQs in one super-duper Deathstar. Who needs Daemonhammers for Strength 10?!
multiple times on the same unit stack? (p50)
A: Yes, unless specifically stated otherwise.
Q: Can a psyker attempt to cast the same psychicI could have sworn this was already a rule, for whatever dumb reason, and I've been playing this way for whatever reason. I guess the Eldar codex fooled me, a bit.
power more than once in a turn? (p50)
A: No, unless the psychic power itself specifically allows
Q: What psychic powers count as psychic shootingOkay. Nothing big here. Though I believe this means a lot of powers you would think are (and I believe under previous wordings were) psychic shooting attacks now aren't. I'll confirm and comment later.
A: Any psychic power with a profile like that of a
ranged weapon (i.e. has a range, strength and AP
value) and any psychic power that specifically states
that it is a psychic shooting attack.
Q: Do psychic shooting attacks need to roll to hit? (p50)Before Tyranid players flip out, I'm pretty sure (could be wrong, haven't checked yet) that all Hive Tyrant powers automatically hit. Jaws will be pretty odd if it doesn't automatically hit, as will several other powers. We'll see what happens.
That seems to wrap things up, everyone. Feel free to comment away! Hope you enjoyed.